Dash duration and knockdown are not affected by mods.Contact radius is affected by Ability Range.Contact damage is affected by Ability Strength.Air speed is affected by Ability Duration.Energy cost and energy discount are affected by Ability Efficiency.While in flight, Zephyr rides an air current with a 1.5 / 1.6 / 1.8 / 2 meters radius, which inflicts ? / ? / ? / 750 Slash damage and Knockdown to all enemies it contacts. Zephyr generates a powerful gust of wind for propulsion, by expending 25 energy while grounded or 12.5 energy while airborne, to soar toward the aiming reticle at a speed of 30 meters per second for 1 second.Any preexisting components or fully-built frames will remain as is. On December 4th, 2019, it was announced that Zephyr Prime, alongside Tiberon Prime and Kronen Prime, would enter the Prime Vault and its relics retired from the drop tables on December 17th, 2019.Happy Zephyr, a tribute to the now-removed app game, Flappy Bird.It can be speculated that somehow her reduced fall speed is being applied to her movement speed but only in these hub areas. However, if you enter these places with a different frame then switch to Zephyr, she will not have the reduced movement speed. If you enter these areas as Zephyr then switch frames, they will retain the reduced movement speed bug. Zephyr has reduced movement speed when in Relays or hub areas such as in Cetus, and this bug extends to her Prime.Zephyr's Airburst will override the floating effect of Titania's Spellbind, with enemies getting up once the pull of Airburst ends.This has now become the name of one of her helmets.Zephyr was originally named Tengu during development.Other physics-enabled elements such as syandanas are affected in other dioramas. This is due to realtime physics still being active in static dioramas.The moving pieces on her helmet may move around in the Codex, instead of being perfectly still. Zephyr is the first Warframe entirely released as a Clan lab project, which makes getting her components much easier.However, this characteristic is still slightly buggy.This technically makes Zephyr the first Warframe to have a Passive Attribute. This can be attributed to the Oxium used in her manufacture. As mentioned by Scott and Steve on the Update 12 highlights, Zephyr is less affected by gravity than other frames making her descents slower and being able to jump higher than other frames.After being hired by Digital Extremes, their past concept for a Warframe named "Wraithe" was revamped into Sevagoth. Volkovyi also created the concepts for several Deluxe Skins, including Nidus Phryke, Nezha Empyrean, and Excalibur Zato.In contrast to Ash, Zephyr was originally portrayed as a male in the concept art rather than a female.Volkovyi was acknowledged as the one who inspired Zephyr by Grineeer (Scott) on twitter, explaining that his nickname simply escaped him during the Livestream.Digital Extremes did not specify who followed up the idea, but it was mentioned as being conceptualized by the community. Zephyr was confirmed to be originated as a fan-made concept in Devstream 22 by user Volkovyi (also known as Liger Inuzuka).Zephyrus holds domain over the west wind and flowers, and he also serves as a messenger for Aphrodite and Eros. Zephyr's name is derived from Zephyrus, one of the four most important Anemoi in Greek legend.Due to a bug(?), a Zephyr playing as a client will have complete lateral air friction when not sliding, meaning that the player will completely stop moving laterally while in the air as long as a movement button is not held.Zephyr jumps higher and has longer hang time than other Warframes.Zephyr has reduced friction against air and increased resistance to gravity.See Category:Zephyr Guides to read user-made guides on how to play this Warframe. Have your own build and playstyle? You can contribute too! Instructions are within.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |